A good article on the correct aspect ratio of DOS games

General discussion for all topics related to DOS, Windows, Linux, consoles, etc. Anything to do with games.
Post Reply
User avatar
dr_st
Way too much free time
Way too much free time
Posts: 381
Joined: Wed Jun 23, 2004 2:49 pm
Location: Absorbed into Clayface

Post by dr_st »

Very nice article indeed. Although I think he kind of did not explain the main point of the first part clearly.

320x200 (or 640x400) is a 8:5 resolution, but it was filling the entire 4:3 CRT, because the pixels weren't square. But the key is this: the reason those games looked correct on 4:3 CRTs (and look incorrect on 8:5 LCDs), is because the graphics were drawn to correspond to non-square pixels in the first place.
User avatar
MrFlibble
Demoniac Demo maniac
Demoniac Demo maniac
Posts: 3730
Joined: Sun Dec 05, 2010 11:39 am

Post by MrFlibble »

Here's another great post on the subject:
Retro-gaming Enthusiasts Are Getting It All Wrong
User avatar
MrFlibble
Demoniac Demo maniac
Demoniac Demo maniac
Posts: 3730
Joined: Sun Dec 05, 2010 11:39 am

A good article on the correct aspect ratio of DOS games

Post by MrFlibble »

I just found this interesting video:
https://www.youtube.com/watch?v=YvckyWxHAIw
Post Reply