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Cheatmaster Stijn Guest
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Posted: Mon Aug 11, 2003 4:22 am
Post subject: create ascii game |
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Hello, i'm looking for a program to create ascii games. i'm also looking for a program to create all sorts of dos-games. does anybody has such a program?
P.S. Sorry for possible orthography errors, because I am Dutch. |
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Oz Way too much free time

 Joined: 15 Sep 2002 Posts: 585 Location: London, UK.
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Cheatmaster Stijn Guest
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Posted: Wed Sep 24, 2003 10:37 am
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| thnx |
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The Great Haakon Guest
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Posted: Fri Jun 18, 2004 1:49 am
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| I would like to know how to create a game on DOS using Windows XP. Somebody please help me. |
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barok Member

 Joined: 15 May 2004 Posts: 30 Location: bushlands of saskatchewan
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Posted: Sat Jun 19, 2004 10:03 am
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....
if you want to create an ascii game, why not just learn how to program? ascii games are quite easy once you get the hang of it. in fact, learn qbasic and join qbtk.com's roguelike challenge! personally, i think programming is much better than an maker because it's more flexible. |
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Interon Guest
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Posted: Sat Jun 19, 2004 1:43 pm
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The problem with programming is that it is very time-consuming. Also it can be a pain to learn.
Personally, I think ZZT is the best quick solution for now since it has an intuitive interface and quick results. |
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Micah Newbie

 Joined: 22 Jun 2004 Posts: 5 Location: St Louis
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Posted: Tue Jun 22, 2004 9:58 pm
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| Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of: http://www.digitalmzx.net/forums/index.php?showtopic=7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine. |
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Guest
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Posted: Mon Aug 02, 2004 10:42 pm
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Qbasic is the best way to make games and everything else.As someone said here Qbasic can do more than you can Imagine  |
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acclue Guest
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Posted: Sun Sep 12, 2004 7:09 pm
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| speaking of megazeux can some1 help me? i need a way to play it on xp, is there a way? if so how? |
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nastypoisonspikes Way too much free time

 Joined: 07 Oct 2002 Posts: 741
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Posted: Mon Sep 13, 2004 1:59 am
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| I'm pretty sure that I've done it before, albeit a long time ago, and I may not have had sound. Recently a (beta) Windows port came out on the Megazeux site Zeuxworld, which has unfortunetly now met it's demise for some reason. I don't know, I'm more of a ZZTer. Anyway, you'll have to search for it somewhere. I think there are still other MZX sites around! |
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Six Leg Goped Guest
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Posted: Sat Sep 25, 2004 5:20 pm
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| to run megazeux on xp, right click on megazeux.exe and goto the memory tab and under the 'Extended (EMS) memory" box, in the dropdown box, choose "auto" and hit apply and ok |
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barok_unlogged Guest
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Posted: Sun Sep 26, 2004 12:10 am
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| if that doesn't work though, your going to have to go into your bios and turn the legacy usb ports off. |
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Guest
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Posted: Mon Nov 01, 2004 10:27 am
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| Micah wrote: | | Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of: http://www.digitalmzx.net/forums/index.php?showtopic=7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine. |
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microman Guest
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Posted: Wed Mar 23, 2005 6:54 pm
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So far, I use ZZT and QBASIC.
I've made a game called treasure of the ruins. Ever played "Last Half of Darkness":
Kindof a step down from that, and text-based.  |
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Fenrir Member

 Joined: 28 Mar 2005 Posts: 37 Location: England
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Posted: Tue Mar 29, 2005 12:06 pm
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| I recently made a simple ASCII game in Turbo Pascal 5.5 . Borland are giving away this compiler for free.. Its very good and an easy language to pick up. |
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